Wanted Dead or a Wild Slot RTP Versions and Bonus Rules Australia: What the Provider Confirms

This guide covers the Wanted Dead or a Wild slot's RTP versions and bonus rules, and the legal position in Australia. It sticks to what Hacksaw Gaming, the game's maker, confirms, and it flags what the maker's public page leaves out.

First, the law. Under the Interactive Gambling Act 2001 (Cth), online casino games, including online slots and pokies, may not be offered or advertised to people physically in Australia. That applies to Australian and offshore providers alike. Whatever follows describes the game as Hacksaw ships it, not something lawfully on offer here.

The basics everyone agrees on

Wanted Dead or a Wild is a western-themed slot. It has five reels, five rows, 15 paylines and a top prize of 12,500x the bet. It has three bonus games: The Great Train Robbery, Duel at Dawn and Dead Man's Hand. Reviews call it high volatility. Hacksaw rates it more precisely, at 4 out of 5.

Four RTP versions, not one

Most pages quote a single RTP of 96.38%. Hacksaw lists four versions:

  • 96.38%
  • 94.55%
  • 92.33%
  • 88.42%

The game plays the same in every version, but the long-run return differs. Between the top and bottom versions, the gap is nearly 8 percentage points. That is why one casino page shows 92.33% while other pages show 96.38%. Neither figure is wrong for the version it describes. The full list of four is the accurate answer. The version in front of a player is the operator's choice, and it is usually shown in the game's info screen.

How DuelReels multipliers combine

DuelReels start with VS symbols. VS symbols expand into wild reels when, once expanded, at least one of them would form part of a winning combination. Two outlaws then duel on that reel. Whichever one wins, his multiplier applies to the whole reel and boosts every win that passes through it.

The detail most pages skip is what happens when more than one wild reel sits on the same winning line. Hacksaw's rule is that the multipliers are added together, and that total then multiplies the payline win. They are not multiplied by each other.

Say two wild reels share one winning line. You add their two multipliers to get one total, then apply that total to the line win once. This makes several wild reels on one line worth less than stacking each multiplier in turn would be.

The three bonus games

The Great Train Robbery

Every Wild that lands sticks for the rest of the bonus. A sticky Wild can join any number of winning combinations, again and again. The more of the screen that fills with Wilds, the more lines they complete.

Duel at Dawn

VS symbols land far more often than in the base game. Up to five expanded DuelReels can appear at once. Hacksaw calls this mode the best shot at the maximum win, because the summed multipliers from several reels can apply to the same line.

Dead Man's Hand

This bonus has two phases:

  1. Collection. You gather as many Wild symbols and multipliers as you can.
  2. Showdown. On every spin, the collected Wilds are placed in random positions, and the accumulated multiplier applies to all wins.

A strong first phase sets up the second. A thin collection leaves Showdown with little to work with.

Bonus Buy and its prices

Hacksaw confirms a Bonus Buy that takes a player straight into a bonus game. It does not publish the prices.

One casino page lists these prices:

  • 80x the bet for The Great Train Robbery
  • 200x for Duel at Dawn
  • 400x for Dead Man's Hand

Treat these as one operator's figures, not a provider rule. Prices can depend on the game version or the jurisdiction.

The small print, from Hacksaw's rules

Hacksaw's public page leaves these out, but the game's rules, which open from the "Try it" demo on that page, cover them:

  • Triggers. Three or more DUEL scatters start Duel at Dawn, three or more TRAIN ROBBERY scatters The Great Train Robbery, and three or more DEAD scatters Dead Man's Hand. Duel at Dawn and The Great Train Robbery give 10 free spins. The rules describe no retriggers.
  • Dead Man's Hand. Every wild or multiplier you collect resets the remaining spins to three. Collecting ends after three spins in a row without a win, and three Showdown spins follow.
  • At 12,500x. The round ends at once and the win is paid; any remaining free spins and features are discarded. The maximum win can be reached in the base game, Duel at Dawn and Dead Man's Hand.
  • Simultaneous wins. Several wins in one round are added together; only the highest win per winning way is paid.
  • Disconnection and malfunction. After a disconnection the round resumes when you start the game again. A bet on an unfinished game stays paused until you complete it, or is refunded if the game is voided. Misuse or malfunction voids all pays and plays.

Figures that vary by version, such as the RTP, the odds of the maximum win and the bet levels, are filled in for each version, so check the help screen of the version you are playing. Some review sites also host demos.

The page gives no release year either, so none is given here.

Where Australian law leaves this game

The Act's offences fall on those who offer or advertise these services, not on players. The Australian Communications and Media Authority (ACMA) has the websites of illegal offshore operators blocked.

No online casino can be licensed in Australia, so there is no Australian stake cap and no minimum RTP for online slots. That is not permission to play at any stake. It means no lawful version exists here to regulate.

The Interactive Gambling Amendment (Gambling Reform) Act 2026 received assent on 26 August 2026. Most of its schedules don't start until 1 January 2027, and none creates an exception for online casino slots.

BetStop, the national self-exclusion register, covers licensed online and phone wagering, not casino games. Wherever you gamble lawfully, set a limit before you start and stick to it.